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Pygame

pull/144/head
Jure Šorn 2 years ago
parent
commit
9d53cb6cfe
3 changed files with 6 additions and 6 deletions
  1. 4
      README.md
  2. 4
      index.html
  3. 4
      parse.js

4
README.md

@ -3068,8 +3068,8 @@ def run(screen, images, mario, tiles):
clock, pressed = pg.time.Clock(), set() clock, pressed = pg.time.Clock(), set()
while not pg.event.get(pg.QUIT) and clock.tick(28): while not pg.event.get(pg.QUIT) and clock.tick(28):
keys = {pg.K_UP: D.n, pg.K_RIGHT: D.e, pg.K_DOWN: D.s, pg.K_LEFT: D.w} keys = {pg.K_UP: D.n, pg.K_RIGHT: D.e, pg.K_DOWN: D.s, pg.K_LEFT: D.w}
pressed |= {keys.get(event.key) for event in pg.event.get(pg.KEYDOWN)}
pressed -= {keys.get(event.key) for event in pg.event.get(pg.KEYUP)}
pressed |= {keys.get(e.key) for e in pg.event.get(pg.KEYDOWN)}
pressed -= {keys.get(e.key) for e in pg.event.get(pg.KEYUP)}
update_speed(mario, tiles, pressed) update_speed(mario, tiles, pressed)
update_position(mario, tiles) update_position(mario, tiles)
draw(screen, images, mario, tiles, pressed) draw(screen, images, mario, tiles, pressed)

4
index.html

@ -2505,8 +2505,8 @@ W, H, MAX_S = <span class="hljs-number">50</span>, <span class="hljs-number">50<
clock, pressed = pg.time.Clock(), set() clock, pressed = pg.time.Clock(), set()
<span class="hljs-keyword">while</span> <span class="hljs-keyword">not</span> pg.event.get(pg.QUIT) <span class="hljs-keyword">and</span> clock.tick(<span class="hljs-number">28</span>): <span class="hljs-keyword">while</span> <span class="hljs-keyword">not</span> pg.event.get(pg.QUIT) <span class="hljs-keyword">and</span> clock.tick(<span class="hljs-number">28</span>):
keys = {pg.K_UP: D.n, pg.K_RIGHT: D.e, pg.K_DOWN: D.s, pg.K_LEFT: D.w} keys = {pg.K_UP: D.n, pg.K_RIGHT: D.e, pg.K_DOWN: D.s, pg.K_LEFT: D.w}
pressed |= {keys.get(event.key) <span class="hljs-keyword">for</span> event <span class="hljs-keyword">in</span> pg.event.get(pg.KEYDOWN)}
pressed -= {keys.get(event.key) <span class="hljs-keyword">for</span> event <span class="hljs-keyword">in</span> pg.event.get(pg.KEYUP)}
pressed |= {keys.get(e.key) <span class="hljs-keyword">for</span> e <span class="hljs-keyword">in</span> pg.event.get(pg.KEYDOWN)}
pressed -= {keys.get(e.key) <span class="hljs-keyword">for</span> e <span class="hljs-keyword">in</span> pg.event.get(pg.KEYUP)}
update_speed(mario, tiles, pressed) update_speed(mario, tiles, pressed)
update_position(mario, tiles) update_position(mario, tiles)
draw(screen, images, mario, tiles, pressed) draw(screen, images, mario, tiles, pressed)

4
parse.js

@ -204,8 +204,8 @@ const MARIO =
' clock, pressed = pg.time.Clock(), set()\n' + ' clock, pressed = pg.time.Clock(), set()\n' +
' <span class="hljs-keyword">while</span> <span class="hljs-keyword">not</span> pg.event.get(pg.QUIT) <span class="hljs-keyword">and</span> clock.tick(<span class="hljs-number">28</span>):\n' + ' <span class="hljs-keyword">while</span> <span class="hljs-keyword">not</span> pg.event.get(pg.QUIT) <span class="hljs-keyword">and</span> clock.tick(<span class="hljs-number">28</span>):\n' +
' keys = {pg.K_UP: D.n, pg.K_RIGHT: D.e, pg.K_DOWN: D.s, pg.K_LEFT: D.w}\n' + ' keys = {pg.K_UP: D.n, pg.K_RIGHT: D.e, pg.K_DOWN: D.s, pg.K_LEFT: D.w}\n' +
' pressed |= {keys.get(event.key) <span class="hljs-keyword">for</span> event <span class="hljs-keyword">in</span> pg.event.get(pg.KEYDOWN)}\n' +
' pressed -= {keys.get(event.key) <span class="hljs-keyword">for</span> event <span class="hljs-keyword">in</span> pg.event.get(pg.KEYUP)}\n' +
' pressed |= {keys.get(e.key) <span class="hljs-keyword">for</span> e <span class="hljs-keyword">in</span> pg.event.get(pg.KEYDOWN)}\n' +
' pressed -= {keys.get(e.key) <span class="hljs-keyword">for</span> e <span class="hljs-keyword">in</span> pg.event.get(pg.KEYUP)}\n' +
' update_speed(mario, tiles, pressed)\n' + ' update_speed(mario, tiles, pressed)\n' +
' update_position(mario, tiles)\n' + ' update_position(mario, tiles)\n' +
' draw(screen, images, mario, tiles, pressed)\n' + ' draw(screen, images, mario, tiles, pressed)\n' +

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