diff --git a/README.md b/README.md index ec6167a..169e158 100644 --- a/README.md +++ b/README.md @@ -3068,8 +3068,8 @@ def run(screen, images, mario, tiles): clock, pressed = pg.time.Clock(), set() while not pg.event.get(pg.QUIT) and clock.tick(28): keys = {pg.K_UP: D.n, pg.K_RIGHT: D.e, pg.K_DOWN: D.s, pg.K_LEFT: D.w} - pressed |= {keys.get(event.key) for event in pg.event.get(pg.KEYDOWN)} - pressed -= {keys.get(event.key) for event in pg.event.get(pg.KEYUP)} + pressed |= {keys.get(e.key) for e in pg.event.get(pg.KEYDOWN)} + pressed -= {keys.get(e.key) for e in pg.event.get(pg.KEYUP)} update_speed(mario, tiles, pressed) update_position(mario, tiles) draw(screen, images, mario, tiles, pressed) diff --git a/index.html b/index.html index 36af3ef..470173c 100644 --- a/index.html +++ b/index.html @@ -2505,8 +2505,8 @@ W, H, MAX_S = 50, 50< clock, pressed = pg.time.Clock(), set() while not pg.event.get(pg.QUIT) and clock.tick(28): keys = {pg.K_UP: D.n, pg.K_RIGHT: D.e, pg.K_DOWN: D.s, pg.K_LEFT: D.w} - pressed |= {keys.get(event.key) for event in pg.event.get(pg.KEYDOWN)} - pressed -= {keys.get(event.key) for event in pg.event.get(pg.KEYUP)} + pressed |= {keys.get(e.key) for e in pg.event.get(pg.KEYDOWN)} + pressed -= {keys.get(e.key) for e in pg.event.get(pg.KEYUP)} update_speed(mario, tiles, pressed) update_position(mario, tiles) draw(screen, images, mario, tiles, pressed) diff --git a/parse.js b/parse.js index 2a36cd3..c383e41 100755 --- a/parse.js +++ b/parse.js @@ -204,8 +204,8 @@ const MARIO = ' clock, pressed = pg.time.Clock(), set()\n' + ' while not pg.event.get(pg.QUIT) and clock.tick(28):\n' + ' keys = {pg.K_UP: D.n, pg.K_RIGHT: D.e, pg.K_DOWN: D.s, pg.K_LEFT: D.w}\n' + - ' pressed |= {keys.get(event.key) for event in pg.event.get(pg.KEYDOWN)}\n' + - ' pressed -= {keys.get(event.key) for event in pg.event.get(pg.KEYUP)}\n' + + ' pressed |= {keys.get(e.key) for e in pg.event.get(pg.KEYDOWN)}\n' + + ' pressed -= {keys.get(e.key) for e in pg.event.get(pg.KEYUP)}\n' + ' update_speed(mario, tiles, pressed)\n' + ' update_position(mario, tiles)\n' + ' draw(screen, images, mario, tiles, pressed)\n' +