diff --git a/README.md b/README.md
index ec6167a..169e158 100644
--- a/README.md
+++ b/README.md
@@ -3068,8 +3068,8 @@ def run(screen, images, mario, tiles):
clock, pressed = pg.time.Clock(), set()
while not pg.event.get(pg.QUIT) and clock.tick(28):
keys = {pg.K_UP: D.n, pg.K_RIGHT: D.e, pg.K_DOWN: D.s, pg.K_LEFT: D.w}
- pressed |= {keys.get(event.key) for event in pg.event.get(pg.KEYDOWN)}
- pressed -= {keys.get(event.key) for event in pg.event.get(pg.KEYUP)}
+ pressed |= {keys.get(e.key) for e in pg.event.get(pg.KEYDOWN)}
+ pressed -= {keys.get(e.key) for e in pg.event.get(pg.KEYUP)}
update_speed(mario, tiles, pressed)
update_position(mario, tiles)
draw(screen, images, mario, tiles, pressed)
diff --git a/index.html b/index.html
index 36af3ef..470173c 100644
--- a/index.html
+++ b/index.html
@@ -2505,8 +2505,8 @@ W, H, MAX_S = 50, 50<
clock, pressed = pg.time.Clock(), set()
while not pg.event.get(pg.QUIT) and clock.tick(28):
keys = {pg.K_UP: D.n, pg.K_RIGHT: D.e, pg.K_DOWN: D.s, pg.K_LEFT: D.w}
- pressed |= {keys.get(event.key) for event in pg.event.get(pg.KEYDOWN)}
- pressed -= {keys.get(event.key) for event in pg.event.get(pg.KEYUP)}
+ pressed |= {keys.get(e.key) for e in pg.event.get(pg.KEYDOWN)}
+ pressed -= {keys.get(e.key) for e in pg.event.get(pg.KEYUP)}
update_speed(mario, tiles, pressed)
update_position(mario, tiles)
draw(screen, images, mario, tiles, pressed)
diff --git a/parse.js b/parse.js
index 2a36cd3..c383e41 100755
--- a/parse.js
+++ b/parse.js
@@ -204,8 +204,8 @@ const MARIO =
' clock, pressed = pg.time.Clock(), set()\n' +
' while not pg.event.get(pg.QUIT) and clock.tick(28):\n' +
' keys = {pg.K_UP: D.n, pg.K_RIGHT: D.e, pg.K_DOWN: D.s, pg.K_LEFT: D.w}\n' +
- ' pressed |= {keys.get(event.key) for event in pg.event.get(pg.KEYDOWN)}\n' +
- ' pressed -= {keys.get(event.key) for event in pg.event.get(pg.KEYUP)}\n' +
+ ' pressed |= {keys.get(e.key) for e in pg.event.get(pg.KEYDOWN)}\n' +
+ ' pressed -= {keys.get(e.key) for e in pg.event.get(pg.KEYUP)}\n' +
' update_speed(mario, tiles, pressed)\n' +
' update_position(mario, tiles)\n' +
' draw(screen, images, mario, tiles, pressed)\n' +