|
|
@ -2602,7 +2602,7 @@ SIZE, MAX_SPEED = <span class="hljs-number">50</span>, P(<span class="hljs-numbe |
|
|
|
<span class="hljs-keyword">return</span> <span class="hljs-number">4</span> |
|
|
|
<span class="hljs-keyword">return</span> next(mario.frame_cycle) <span class="hljs-keyword">if</span> {D.w, D.e} & pressed <span class="hljs-keyword">else</span> <span class="hljs-number">6</span> |
|
|
|
screen.fill((<span class="hljs-number">85</span>, <span class="hljs-number">168</span>, <span class="hljs-number">255</span>)) |
|
|
|
mario.facing_left = (D.w <span class="hljs-keyword">in</span> pressed) <span class="hljs-keyword">if</span> {D.e, D.w} & pressed <span class="hljs-keyword">else</span> mario.facing_left |
|
|
|
mario.facing_left = (D.w <span class="hljs-keyword">in</span> pressed) <span class="hljs-keyword">if</span> {D.w, D.e} & pressed <span class="hljs-keyword">else</span> mario.facing_left |
|
|
|
screen.blit(images[get_frame_index() + mario.facing_left * <span class="hljs-number">9</span>], mario.rect) |
|
|
|
<span class="hljs-keyword">for</span> rect <span class="hljs-keyword">in</span> tiles: |
|
|
|
screen.blit(images[<span class="hljs-number">18</span> <span class="hljs-keyword">if</span> {*rect.topleft} & {<span class="hljs-number">0</span>, (SIZE<span class="hljs-number">-1</span>)*<span class="hljs-number">16</span>} <span class="hljs-keyword">else</span> <span class="hljs-number">19</span>], rect) |
|
|
|