@ -51,6 +51,23 @@ const LRU_CACHE =
'<span class="hljs-function"><span class="hljs-keyword">def</span> <span class="hljs-title">fib</span><span class="hljs-params">(n)</span>:</span>\n' +
' <span class="hljs-keyword">return</span> n <span class="hljs-keyword">if</span> n < <span class="hljs-number">2</span> <span class="hljs-keyword">else</span> fib(n-<span class="hljs-number">2</span>) + fib(n-<span class="hljs-number">1</span>)\n' ;
const PARAMETRIZED_DECORATOR =
'<span class="hljs-keyword">from</span> functools <span class="hljs-keyword">import</span> wraps\n' +
'\n' +
'<span class="hljs-function"><span class="hljs-keyword">def</span> <span class="hljs-title">debug</span><span class="hljs-params">(print_result=<span class="hljs-keyword">False</span>)</span>:</span>\n' +
' <span class="hljs-function"><span class="hljs-keyword">def</span> <span class="hljs-title">decorator</span><span class="hljs-params">(func)</span>:</span>\n' +
'<span class="hljs-meta"> @wraps(func)</span>\n' +
' <span class="hljs-function"><span class="hljs-keyword">def</span> <span class="hljs-title">out</span><span class="hljs-params">(*args, **kwargs)</span>:</span>\n' +
' result = func(*args, **kwargs)\n' +
' print(func.__name__, result <span class="hljs-keyword">if</span> print_result <span class="hljs-keyword">else</span> <span class="hljs-string">\'\'</span>)\n' +
' <span class="hljs-keyword">return</span> result\n' +
' <span class="hljs-keyword">return</span> out\n' +
' <span class="hljs-keyword">return</span> decorator\n' +
'\n' +
'<span class="hljs-meta">@debug(print_result=True)</span>\n' +
'<span class="hljs-function"><span class="hljs-keyword">def</span> <span class="hljs-title">add</span><span class="hljs-params">(x, y)</span>:</span>\n' +
' <span class="hljs-keyword">return</span> x + y\n' ;
const REPR_USE_CASES =
'print/str/repr([<el>])\n' +
'<span class="hljs-string">f\'<span class="hljs-subst">{<el>!r}</span>\'</span>\n' +
@ -89,6 +106,59 @@ const EVAL =
'<span class="hljs-meta">>>> </span>literal_eval(<span class="hljs-string">\'1 + 2\'</span>)\n' +
'ValueError: malformed node or string\n' ;
const COROUTINES =
'<span class="hljs-keyword">import</span> asyncio, collections, curses, curses.textpad, enum, random\n' +
'\n' +
'P = collections.namedtuple(<span class="hljs-string">\'P\'</span>, <span class="hljs-string">\'x y\'</span>) <span class="hljs-comment"># Position</span>\n' +
'D = enum.Enum(<span class="hljs-string">\'D\'</span>, <span class="hljs-string">\'n e s w\'</span>) <span class="hljs-comment"># Direction</span>\n' +
'W, H = <span class="hljs-number">15</span>, <span class="hljs-number">7</span> <span class="hljs-comment"># Width, Height</span>\n' +
'\n' +
'<span class="hljs-function"><span class="hljs-keyword">def</span> <span class="hljs-title">main</span><span class="hljs-params">(screen)</span>:</span>\n' +
' curses.curs_set(<span class="hljs-number">0</span>) <span class="hljs-comment"># Makes cursor invisible.</span>\n' +
' screen.nodelay(<span class="hljs-keyword">True</span>) <span class="hljs-comment"># Makes getch() non-blocking.</span>\n' +
' asyncio.run(main_coroutine(screen)) <span class="hljs-comment"># Starts running asyncio code.</span>\n' +
'\n' +
'<span class="hljs-keyword">async</span> <span class="hljs-function"><span class="hljs-keyword">def</span> <span class="hljs-title">main_coroutine</span><span class="hljs-params">(screen)</span>:</span>\n' +
' state = {<span class="hljs-string">\'*\'</span>: P(<span class="hljs-number">0</span>, <span class="hljs-number">0</span>), **{id_: P(W//<span class="hljs-number">2</span>, H//<span class="hljs-number">2</span>) <span class="hljs-keyword">for</span> id_ <span class="hljs-keyword">in</span> range(<span class="hljs-number">10</span>)}}\n' +
' moves = asyncio.Queue()\n' +
' coros = (*(random_controller(id_, moves) <span class="hljs-keyword">for</span> id_ <span class="hljs-keyword">in</span> range(<span class="hljs-number">10</span>)),\n' +
' human_controller(screen, moves), model(moves, state), view(state, screen))\n' +
' <span class="hljs-keyword">await</span> asyncio.wait(coros, return_when=asyncio.FIRST_COMPLETED)\n' +
'\n' +
'<span class="hljs-keyword">async</span> <span class="hljs-function"><span class="hljs-keyword">def</span> <span class="hljs-title">random_controller</span><span class="hljs-params">(id_, moves)</span>:</span>\n' +
' <span class="hljs-keyword">while</span> <span class="hljs-keyword">True</span>:\n' +
' d = random.choice(list(D))\n' +
' moves.put_nowait((id_, d))\n' +
' <span class="hljs-keyword">await</span> asyncio.sleep(random.triangular(<span class="hljs-number">0.01</span>, <span class="hljs-number">0.65</span>))\n' +
'\n' +
'<span class="hljs-keyword">async</span> <span class="hljs-function"><span class="hljs-keyword">def</span> <span class="hljs-title">human_controller</span><span class="hljs-params">(screen, moves)</span>:</span>\n' +
' <span class="hljs-keyword">while</span> <span class="hljs-keyword">True</span>:\n' +
' ch = screen.getch()\n' +
' key_mappings = {<span class="hljs-number">258</span>: D.s, <span class="hljs-number">259</span>: D.n, <span class="hljs-number">260</span>: D.w, <span class="hljs-number">261</span>: D.e}\n' +
' <span class="hljs-keyword">if</span> ch <span class="hljs-keyword">in</span> key_mappings:\n' +
' moves.put_nowait((<span class="hljs-string">\'*\'</span>, key_mappings[ch]))\n' +
' <span class="hljs-keyword">await</span> asyncio.sleep(<span class="hljs-number">0.005</span>)\n' +
'\n' +
'<span class="hljs-keyword">async</span> <span class="hljs-function"><span class="hljs-keyword">def</span> <span class="hljs-title">model</span><span class="hljs-params">(moves, state)</span>:</span>\n' +
' <span class="hljs-keyword">while</span> state[<span class="hljs-string">\'*\'</span>] <span class="hljs-keyword">not</span> <span class="hljs-keyword">in</span> (state[id_] <span class="hljs-keyword">for</span> id_ <span class="hljs-keyword">in</span> range(<span class="hljs-number">10</span>)):\n' +
' id_, d = <span class="hljs-keyword">await</span> moves.get()\n' +
' x, y = state[id_]\n' +
' deltas = {D.n: P(<span class="hljs-number">0</span>, <span class="hljs-number">-1</span>), D.e: P(<span class="hljs-number">1</span>, <span class="hljs-number">0</span>), D.s: P(<span class="hljs-number">0</span>, <span class="hljs-number">1</span>), D.w: P(<span class="hljs-number">-1</span>, <span class="hljs-number">0</span>)}\n' +
' state[id_] = P((x + deltas[d].x) % W, (y + deltas[d].y) % H)\n' +
'\n' +
'<span class="hljs-keyword">async</span> <span class="hljs-function"><span class="hljs-keyword">def</span> <span class="hljs-title">view</span><span class="hljs-params">(state, screen)</span>:</span>\n' +
' offset = P(curses.COLS//<span class="hljs-number">2</span> - W//<span class="hljs-number">2</span>, curses.LINES//<span class="hljs-number">2</span> - H//<span class="hljs-number">2</span>)\n' +
' <span class="hljs-keyword">while</span> <span class="hljs-keyword">True</span>:\n' +
' screen.erase()\n' +
' curses.textpad.rectangle(screen, offset.y-<span class="hljs-number">1</span>, offset.x-<span class="hljs-number">1</span>, offset.y+H, offset.x+W)\n' +
' <span class="hljs-keyword">for</span> id_, p <span class="hljs-keyword">in</span> state.items():\n' +
' screen.addstr(offset.y + (p.y - state[<span class="hljs-string">\'*\'</span>].y + H//<span class="hljs-number">2</span>) % H,\n' +
' offset.x + (p.x - state[<span class="hljs-string">\'*\'</span>].x + W//<span class="hljs-number">2</span>) % W, str(id_))\n' +
' <span class="hljs-keyword">await</span> asyncio.sleep(<span class="hljs-number">0.005</span>)\n' +
'\n' +
'<span class="hljs-keyword">if</span> __name__ == <span class="hljs-string">\'__main__\'</span>:\n' +
' curses.wrapper(main)\n' ;
const PROGRESS_BAR =
'<span class="hljs-comment"># $ pip3 install tqdm</span>\n' +
'<span class="hljs-meta">>>> </span><span class="hljs-keyword">from</span> tqdm <span class="hljs-keyword">import</span> tqdm\n' +
@ -97,6 +167,81 @@ const PROGRESS_BAR =
'<span class="hljs-meta">... </span> sleep(<span class="hljs-number">1</span>)\n' +
'Processing: 100%|████████████████████| 3/3 [00:03<00:00, 1.00s/it]\n' ;
const MARIO =
'<span class="hljs-keyword">import</span> collections, dataclasses, enum, io, itertools <span class="hljs-keyword">as</span> it, pygame <span class="hljs-keyword">as</span> pg, urllib.request\n' +
'<span class="hljs-keyword">from</span> random <span class="hljs-keyword">import</span> randint\n' +
'\n' +
'P = collections.namedtuple(<span class="hljs-string">\'P\'</span>, <span class="hljs-string">\'x y\'</span>) <span class="hljs-comment"># Position</span>\n' +
'D = enum.Enum(<span class="hljs-string">\'D\'</span>, <span class="hljs-string">\'n e s w\'</span>) <span class="hljs-comment"># Direction</span>\n' +
'W, H, MAX_S = <span class="hljs-number">50</span>, <span class="hljs-number">50</span>, P(<span class="hljs-number">5</span>, <span class="hljs-number">10</span>) <span class="hljs-comment"># Width, Height, Max speed</span>\n' +
'\n' +
'<span class="hljs-function"><span class="hljs-keyword">def</span> <span class="hljs-title">main</span><span class="hljs-params">()</span>:</span>\n' +
' <span class="hljs-function"><span class="hljs-keyword">def</span> <span class="hljs-title">get_screen</span><span class="hljs-params">()</span>:</span>\n' +
' pg.init()\n' +
' <span class="hljs-keyword">return</span> pg.display.set_mode((W*<span class="hljs-number">16</span>, H*<span class="hljs-number">16</span>))\n' +
' <span class="hljs-function"><span class="hljs-keyword">def</span> <span class="hljs-title">get_images</span><span class="hljs-params">()</span>:</span>\n' +
' url = <span class="hljs-string">\'https://gto76.github.io/python-cheatsheet/web/mario_bros.png\'</span>\n' +
' img = pg.image.load(io.BytesIO(urllib.request.urlopen(url).read()))\n' +
' <span class="hljs-keyword">return</span> [img.subsurface(get_rect(x, <span class="hljs-number">0</span>)) <span class="hljs-keyword">for</span> x <span class="hljs-keyword">in</span> range(img.get_width() // <span class="hljs-number">16</span>)]\n' +
' <span class="hljs-function"><span class="hljs-keyword">def</span> <span class="hljs-title">get_mario</span><span class="hljs-params">()</span>:</span>\n' +
' Mario = dataclasses.make_dataclass(<span class="hljs-string">\'Mario\'</span>, <span class="hljs-string">\'rect spd facing_left frame_cycle\'</span>.split())\n' +
' <span class="hljs-keyword">return</span> Mario(get_rect(<span class="hljs-number">1</span>, <span class="hljs-number">1</span>), P(<span class="hljs-number">0</span>, <span class="hljs-number">0</span>), <span class="hljs-keyword">False</span>, it.cycle(range(<span class="hljs-number">3</span>)))\n' +
' <span class="hljs-function"><span class="hljs-keyword">def</span> <span class="hljs-title">get_tiles</span><span class="hljs-params">()</span>:</span>\n' +
' border = [(x, y) <span class="hljs-keyword">for</span> x <span class="hljs-keyword">in</span> range(W) <span class="hljs-keyword">for</span> y <span class="hljs-keyword">in</span> range(H) <span class="hljs-keyword">if</span> x <span class="hljs-keyword">in</span> [<span class="hljs-number">0</span>, W-<span class="hljs-number">1</span>] <span class="hljs-keyword">or</span> y <span class="hljs-keyword">in</span> [<span class="hljs-number">0</span>, H-<span class="hljs-number">1</span>]]\n' +
' platforms = [(randint(<span class="hljs-number">1</span>, W-<span class="hljs-number">2</span>), randint(<span class="hljs-number">2</span>, H-<span class="hljs-number">2</span>)) <span class="hljs-keyword">for</span> _ <span class="hljs-keyword">in</span> range(W*H // <span class="hljs-number">10</span>)]\n' +
' <span class="hljs-keyword">return</span> [get_rect(x, y) <span class="hljs-keyword">for</span> x, y <span class="hljs-keyword">in</span> border + platforms]\n' +
' <span class="hljs-function"><span class="hljs-keyword">def</span> <span class="hljs-title">get_rect</span><span class="hljs-params">(x, y)</span>:</span>\n' +
' <span class="hljs-keyword">return</span> pg.Rect(x*<span class="hljs-number">16</span>, y*<span class="hljs-number">16</span>, <span class="hljs-number">16</span>, <span class="hljs-number">16</span>)\n' +
' run(get_screen(), get_images(), get_mario(), get_tiles())\n' +
'\n' +
'<span class="hljs-function"><span class="hljs-keyword">def</span> <span class="hljs-title">run</span><span class="hljs-params">(screen, images, mario, tiles)</span>:</span>\n' +
' clock = pg.time.Clock()\n' +
' <span class="hljs-keyword">while</span> all(event.type != pg.QUIT <span class="hljs-keyword">for</span> event <span class="hljs-keyword">in</span> pg.event.get()):\n' +
' keys = {pg.K_UP: D.n, pg.K_RIGHT: D.e, pg.K_DOWN: D.s, pg.K_LEFT: D.w}\n' +
' pressed = {keys.get(ch) <span class="hljs-keyword">for</span> ch, is_prsd <span class="hljs-keyword">in</span> enumerate(pg.key.get_pressed()) <span class="hljs-keyword">if</span> is_prsd}\n' +
' update_speed(mario, tiles, pressed)\n' +
' update_position(mario, tiles)\n' +
' draw(screen, images, mario, tiles, pressed)\n' +
' clock.tick(<span class="hljs-number">28</span>)\n' +
'\n' +
'<span class="hljs-function"><span class="hljs-keyword">def</span> <span class="hljs-title">update_speed</span><span class="hljs-params">(mario, tiles, pressed)</span>:</span>\n' +
' x, y = mario.spd\n' +
' x += <span class="hljs-number">2</span> * ((D.e <span class="hljs-keyword">in</span> pressed) - (D.w <span class="hljs-keyword">in</span> pressed))\n' +
' x -= (x > <span class="hljs-number">0</span>) - (x < <span class="hljs-number">0</span>)\n' +
' y += <span class="hljs-number">1</span> <span class="hljs-keyword">if</span> D.s <span class="hljs-keyword">not</span> <span class="hljs-keyword">in</span> get_boundaries(mario.rect, tiles) <span class="hljs-keyword">else</span> (D.n <span class="hljs-keyword">in</span> pressed) * <span class="hljs-number">-10</span>\n' +
' mario.spd = P(x=max(-MAX_S.x, min(MAX_S.x, x)), y=max(-MAX_S.y, min(MAX_S.y, y)))\n' +
'\n' +
'<span class="hljs-function"><span class="hljs-keyword">def</span> <span class="hljs-title">update_position</span><span class="hljs-params">(mario, tiles)</span>:</span>\n' +
' x, y = mario.rect.topleft\n' +
' n_steps = max(abs(s) <span class="hljs-keyword">for</span> s <span class="hljs-keyword">in</span> mario.spd)\n' +
' <span class="hljs-keyword">for</span> _ <span class="hljs-keyword">in</span> range(n_steps):\n' +
' mario.spd = stop_on_collision(mario.spd, get_boundaries(mario.rect, tiles))\n' +
' x, y = x + mario.spd.x / n_steps, y + mario.spd.y / n_steps\n' +
' mario.rect.topleft = x, y\n' +
'\n' +
'<span class="hljs-function"><span class="hljs-keyword">def</span> <span class="hljs-title">get_boundaries</span><span class="hljs-params">(rect, tiles)</span>:</span>\n' +
' deltas = {D.n: P(<span class="hljs-number">0</span>, <span class="hljs-number">-1</span>), D.e: P(<span class="hljs-number">1</span>, <span class="hljs-number">0</span>), D.s: P(<span class="hljs-number">0</span>, <span class="hljs-number">1</span>), D.w: P(<span class="hljs-number">-1</span>, <span class="hljs-number">0</span>)}\n' +
' <span class="hljs-keyword">return</span> {d <span class="hljs-keyword">for</span> d, delta <span class="hljs-keyword">in</span> deltas.items() <span class="hljs-keyword">if</span> rect.move(delta).collidelist(tiles) != <span class="hljs-number">-1</span>}\n' +
'\n' +
'<span class="hljs-function"><span class="hljs-keyword">def</span> <span class="hljs-title">stop_on_collision</span><span class="hljs-params">(spd, bounds)</span>:</span>\n' +
' <span class="hljs-keyword">return</span> P(x=<span class="hljs-number">0</span> <span class="hljs-keyword">if</span> (D.w <span class="hljs-keyword">in</span> bounds <span class="hljs-keyword">and</span> spd.x < <span class="hljs-number">0</span>) <span class="hljs-keyword">or</span> (D.e <span class="hljs-keyword">in</span> bounds <span class="hljs-keyword">and</span> spd.x > <span class="hljs-number">0</span>) <span class="hljs-keyword">else</span> spd.x,\n' +
' y=<span class="hljs-number">0</span> <span class="hljs-keyword">if</span> (D.n <span class="hljs-keyword">in</span> bounds <span class="hljs-keyword">and</span> spd.y < <span class="hljs-number">0</span>) <span class="hljs-keyword">or</span> (D.s <span class="hljs-keyword">in</span> bounds <span class="hljs-keyword">and</span> spd.y > <span class="hljs-number">0</span>) <span class="hljs-keyword">else</span> spd.y)\n' +
'\n' +
'<span class="hljs-function"><span class="hljs-keyword">def</span> <span class="hljs-title">draw</span><span class="hljs-params">(screen, images, mario, tiles, pressed)</span>:</span>\n' +
' <span class="hljs-function"><span class="hljs-keyword">def</span> <span class="hljs-title">get_marios_image_index</span><span class="hljs-params">()</span>:</span>\n' +
' <span class="hljs-keyword">if</span> D.s <span class="hljs-keyword">not</span> <span class="hljs-keyword">in</span> get_boundaries(mario.rect, tiles):\n' +
' <span class="hljs-keyword">return</span> <span class="hljs-number">4</span>\n' +
' <span class="hljs-keyword">return</span> next(mario.frame_cycle) <span class="hljs-keyword">if</span> {D.w, D.e} & pressed <span class="hljs-keyword">else</span> <span class="hljs-number">6</span>\n' +
' screen.fill((<span class="hljs-number">85</span>, <span class="hljs-number">168</span>, <span class="hljs-number">255</span>))\n' +
' mario.facing_left = (D.w <span class="hljs-keyword">in</span> pressed) <span class="hljs-keyword">if</span> {D.w, D.e} & pressed <span class="hljs-keyword">else</span> mario.facing_left\n' +
' screen.blit(images[get_marios_image_index() + mario.facing_left * <span class="hljs-number">9</span>], mario.rect)\n' +
' <span class="hljs-keyword">for</span> t <span class="hljs-keyword">in</span> tiles:\n' +
' screen.blit(images[<span class="hljs-number">18</span> <span class="hljs-keyword">if</span> t.x <span class="hljs-keyword">in</span> [<span class="hljs-number">0</span>, (W-<span class="hljs-number">1</span>)*<span class="hljs-number">16</span>] <span class="hljs-keyword">or</span> t.y <span class="hljs-keyword">in</span> [<span class="hljs-number">0</span>, (H-<span class="hljs-number">1</span>)*<span class="hljs-number">16</span>] <span class="hljs-keyword">else</span> <span class="hljs-number">19</span>], t)\n' +
' pg.display.flip()\n' +
'\n' +
'<span class="hljs-keyword">if</span> __name__ == <span class="hljs-string">\'__main__\'</span>:\n' +
' main()\n' ;
const PYINSTALLER =
'$ pip3 install pyinstaller\n' +
'$ pyinstaller script.py <span class="hljs-comment"># Compiles into \'./dist/script\' directory.</span>\n' +
@ -570,6 +715,7 @@ function fixClasses() {
function fixHighlights ( ) {
$ ( ` code:contains(@lru_cache(maxsize=None)) ` ) . html ( LRU_CACHE ) ;
$ ( ` code:contains(@debug(print_result=True)) ` ) . html ( PARAMETRIZED_DECORATOR ) ;
$ ( ` code:contains((self, a=None):) ` ) . html ( CONSTRUCTOR_OVERLOADING ) ;
$ ( ` code:contains(print/str/repr([<el>])) ` ) . html ( REPR_USE_CASES ) ;
$ ( ` code:contains(make_dataclass( \' <class_name> \' ) ` ) . html ( DATACLASS ) ;
@ -578,7 +724,9 @@ function fixHighlights() {
$ ( ` code:contains( \' <n>s \' ) ` ) . html ( STRUCT_FORMAT ) ;
$ ( ` code:contains( \' <class_name> \' , <tuple_of_parents>, <dict_of_class_attributes>) ` ) . html ( TYPE ) ;
$ ( ` code:contains(ValueError: malformed node) ` ) . html ( EVAL ) ;
$ ( ` code:contains(import asyncio, collections, curses, curses.textpad, enum, random) ` ) . html ( COROUTINES ) ;
$ ( ` code:contains(pip3 install tqdm) ` ) . html ( PROGRESS_BAR ) ;
$ ( ` code:contains(collections, dataclasses, enum, io, itertools) ` ) . html ( MARIO ) ;
$ ( ` code:contains(pip3 install pyinstaller) ` ) . html ( PYINSTALLER ) ;
$ ( ` ul:contains(Only available in) ` ) . html ( INDEX ) ;
}