* **Coroutine definition starts with `'async'` and its call with `'await'`.**
* **Coroutine definition starts with `'async'` and its call with `'await'`.**
* **`'asyncio.run(<coroutine>)'` is the main entry point for asynchronous programs.**
* **`'asyncio.run(<coroutine>)'` is the main entry point for asynchronous programs.**
* **Functions wait(), gather() and as_completed() can be used when multiple coroutines need to be started at the same time.**
* **Functions wait(), gather() and as_completed() can be used when multiple coroutines need to be started at the same time.**
* **Asyncio module also provides it's own Queue, Event, Lock and Semaphore classes.**
* **Asyncio module also provides it's own [Queue](#queue), [Event](#semaphoreeventbarrier), [Lock](#lock) and [Semaphore](#semaphoreeventbarrier) classes.**
#### Runs a terminal game where you control an asterisk that must avoid numbers:
#### Runs a terminal game where you control an asterisk that must avoid numbers:
@ -1963,7 +1963,7 @@ ValueError: malformed node or string
<li><strong>Coroutine definition starts with <codeclass="python hljs"><spanclass="hljs-string">'async'</span></code> and its call with <codeclass="python hljs"><spanclass="hljs-string">'await'</span></code>.</strong></li>
<li><strong>Coroutine definition starts with <codeclass="python hljs"><spanclass="hljs-string">'async'</span></code> and its call with <codeclass="python hljs"><spanclass="hljs-string">'await'</span></code>.</strong></li>
<li><strong><codeclass="python hljs"><spanclass="hljs-string">'asyncio.run(<coroutine>)'</span></code> is the main entry point for asynchronous programs.</strong></li>
<li><strong><codeclass="python hljs"><spanclass="hljs-string">'asyncio.run(<coroutine>)'</span></code> is the main entry point for asynchronous programs.</strong></li>
<li><strong>Functions wait(), gather() and as_completed() can be used when multiple coroutines need to be started at the same time.</strong></li>
<li><strong>Functions wait(), gather() and as_completed() can be used when multiple coroutines need to be started at the same time.</strong></li>
<li><strong>Asyncio module also provides it's own Queue, Event, Lock and Semaphore classes.</strong></li>
<li><strong>Asyncio module also provides it's own <ahref="#queue">Queue</a>, <ahref="#semaphoreeventbarrier">Event</a>, <ahref="#lock">Lock</a> and <ahref="#semaphoreeventbarrier">Semaphore</a> classes.</strong></li>
</ul><div><h4id="runsaterminalgamewhereyoucontrolanasteriskthatmustavoidnumbers">Runs a terminal game where you control an asterisk that must avoid numbers:</h4><pre><codeclass="python language-python hljs"><spanclass="hljs-keyword">import</span> asyncio, collections, curses, enum, random
</ul><div><h4id="runsaterminalgamewhereyoucontrolanasteriskthatmustavoidnumbers">Runs a terminal game where you control an asterisk that must avoid numbers:</h4><pre><codeclass="python language-python hljs"><spanclass="hljs-keyword">import</span> asyncio, collections, curses, enum, random
P = collections.namedtuple(<spanclass="hljs-string">'P'</span>, <spanclass="hljs-string">'x y'</span>) <spanclass="hljs-comment"># Position</span>
P = collections.namedtuple(<spanclass="hljs-string">'P'</span>, <spanclass="hljs-string">'x y'</span>) <spanclass="hljs-comment"># Position</span>