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Collection, Pickle, Image, Pygame

pull/135/head
Jure Šorn 2 years ago
parent
commit
013a0ad62b
2 changed files with 10 additions and 10 deletions
  1. 10
      README.md
  2. 10
      index.html

10
README.md

@ -1242,7 +1242,7 @@ True
``` ```
### Collection ### Collection
* **Only required methods are iter() and len().**
* **Only required methods are iter() and len(). Len() should return the number of items.**
* **This cheatsheet actually means `'<iterable>'` when it uses `'<collection>'`.** * **This cheatsheet actually means `'<iterable>'` when it uses `'<collection>'`.**
* **I chose not to use the name 'iterable' because it sounds scarier and more vague than 'collection'. The only drawback of this decision is that a reader could think a certain function doesn't accept iterators when it does, since iterators are the only built-in objects that are iterable but are not collections.** * **I chose not to use the name 'iterable' because it sounds scarier and more vague than 'collection'. The only drawback of this decision is that a reader could think a certain function doesn't accept iterators when it does, since iterators are the only built-in objects that are iterable but are not collections.**
```python ```python
@ -1779,8 +1779,8 @@ Pickle
```python ```python
import pickle import pickle
<bytes> = pickle.dumps(<object>) # Converts object to bytes.
<object> = pickle.loads(<bytes>) # Converts bytes to object.
<bytes> = pickle.dumps(<object>) # Converts object to bytes object.
<object> = pickle.loads(<bytes>) # Converts bytes object to object.
``` ```
### Read Object from File ### Read Object from File
@ -2791,7 +2791,7 @@ from PIL import ImageDraw
<ImageDraw>.line((x1, y1, x2, y2 [, ...])) <ImageDraw>.line((x1, y1, x2, y2 [, ...]))
<ImageDraw>.arc((x1, y1, x2, y2), from_deg, to_deg) <ImageDraw>.arc((x1, y1, x2, y2), from_deg, to_deg)
<ImageDraw>.rectangle((x1, y1, x2, y2)) <ImageDraw>.rectangle((x1, y1, x2, y2))
<ImageDraw>.polygon((x1, y1, x2, y2 [, ...]))
<ImageDraw>.polygon((x1, y1, x2, y2, ...))
<ImageDraw>.ellipse((x1, y1, x2, y2)) <ImageDraw>.ellipse((x1, y1, x2, y2))
``` ```
* **Use `'fill=<color>'` to set the primary color.** * **Use `'fill=<color>'` to set the primary color.**
@ -3000,7 +3000,7 @@ while all(event.type != pg.QUIT for event in pg.event.get()):
```python ```python
from pygame.transform import scale, ... from pygame.transform import scale, ...
<Surf> = scale(<Surf>, (width, height)) # Returns scaled surface. <Surf> = scale(<Surf>, (width, height)) # Returns scaled surface.
<Surf> = rotate(<Surf>, degrees) # Returns rotated and scaled surface.
<Surf> = rotate(<Surf>, anticlock_degrees) # Returns rotated and scaled surface.
<Surf> = flip(<Surf>, x_bool, y_bool) # Returns flipped surface. <Surf> = flip(<Surf>, x_bool, y_bool) # Returns flipped surface.
``` ```

10
index.html

@ -1061,7 +1061,7 @@ Hello World!
<span class="hljs-keyword">True</span> <span class="hljs-keyword">True</span>
</code></pre> </code></pre>
<div><h3 id="collection">Collection</h3><ul> <div><h3 id="collection">Collection</h3><ul>
<li><strong>Only required methods are iter() and len().</strong></li>
<li><strong>Only required methods are iter() and len(). Len() should return the number of items.</strong></li>
<li><strong>This cheatsheet actually means <code class="python hljs"><span class="hljs-string">'&lt;iterable&gt;'</span></code> when it uses <code class="python hljs"><span class="hljs-string">'&lt;collection&gt;'</span></code>.</strong></li> <li><strong>This cheatsheet actually means <code class="python hljs"><span class="hljs-string">'&lt;iterable&gt;'</span></code> when it uses <code class="python hljs"><span class="hljs-string">'&lt;collection&gt;'</span></code>.</strong></li>
<li><strong>I chose not to use the name 'iterable' because it sounds scarier and more vague than 'collection'. The only drawback of this decision is that a reader could think a certain function doesn't accept iterators when it does, since iterators are the only built-in objects that are iterable but are not collections.</strong></li> <li><strong>I chose not to use the name 'iterable' because it sounds scarier and more vague than 'collection'. The only drawback of this decision is that a reader could think a certain function doesn't accept iterators when it does, since iterators are the only built-in objects that are iterable but are not collections.</strong></li>
</ul><pre><code class="python language-python hljs"><span class="hljs-class"><span class="hljs-keyword">class</span> <span class="hljs-title">MyCollection</span>:</span> </ul><pre><code class="python language-python hljs"><span class="hljs-class"><span class="hljs-keyword">class</span> <span class="hljs-title">MyCollection</span>:</span>
@ -1486,8 +1486,8 @@ CompletedProcess(args=[<span class="hljs-string">'bc'</span>, <span class="hljs-
</code></pre></div> </code></pre></div>
<div><h2 id="pickle"><a href="#pickle" name="pickle">#</a>Pickle</h2><p><strong>Binary file format for storing Python objects.</strong></p><pre><code class="python language-python hljs"><span class="hljs-keyword">import</span> pickle <div><h2 id="pickle"><a href="#pickle" name="pickle">#</a>Pickle</h2><p><strong>Binary file format for storing Python objects.</strong></p><pre><code class="python language-python hljs"><span class="hljs-keyword">import</span> pickle
&lt;bytes&gt; = pickle.dumps(&lt;object&gt;) <span class="hljs-comment"># Converts object to bytes.</span>
&lt;object&gt; = pickle.loads(&lt;bytes&gt;) <span class="hljs-comment"># Converts bytes to object.</span>
&lt;bytes&gt; = pickle.dumps(&lt;object&gt;) <span class="hljs-comment"># Converts object to bytes object.</span>
&lt;object&gt; = pickle.loads(&lt;bytes&gt;) <span class="hljs-comment"># Converts bytes object to object.</span>
</code></pre></div> </code></pre></div>
@ -2277,7 +2277,7 @@ img.convert(<span class="hljs-string">'RGB'</span>).save(<span class="hljs-strin
&lt;ImageDraw&gt;.line((x1, y1, x2, y2 [, ...])) &lt;ImageDraw&gt;.line((x1, y1, x2, y2 [, ...]))
&lt;ImageDraw&gt;.arc((x1, y1, x2, y2), from_deg, to_deg) &lt;ImageDraw&gt;.arc((x1, y1, x2, y2), from_deg, to_deg)
&lt;ImageDraw&gt;.rectangle((x1, y1, x2, y2)) &lt;ImageDraw&gt;.rectangle((x1, y1, x2, y2))
&lt;ImageDraw&gt;.polygon((x1, y1, x2, y2 [, ...]))
&lt;ImageDraw&gt;.polygon((x1, y1, x2, y2, ...))
&lt;ImageDraw&gt;.ellipse((x1, y1, x2, y2)) &lt;ImageDraw&gt;.ellipse((x1, y1, x2, y2))
</code></pre> </code></pre>
<ul> <ul>
@ -2446,7 +2446,7 @@ rect = pg.Rect(<span class="hljs-number">240</span>, <span class="hljs-number">2
</code></pre> </code></pre>
<pre><code class="python language-python hljs"><span class="hljs-keyword">from</span> pygame.transform <span class="hljs-keyword">import</span> scale, ... <pre><code class="python language-python hljs"><span class="hljs-keyword">from</span> pygame.transform <span class="hljs-keyword">import</span> scale, ...
&lt;Surf&gt; = scale(&lt;Surf&gt;, (width, height)) <span class="hljs-comment"># Returns scaled surface.</span> &lt;Surf&gt; = scale(&lt;Surf&gt;, (width, height)) <span class="hljs-comment"># Returns scaled surface.</span>
&lt;Surf&gt; = rotate(&lt;Surf&gt;, degrees) <span class="hljs-comment"># Returns rotated and scaled surface.</span>
&lt;Surf&gt; = rotate(&lt;Surf&gt;, anticlock_degrees) <span class="hljs-comment"># Returns rotated and scaled surface.</span>
&lt;Surf&gt; = flip(&lt;Surf&gt;, x_bool, y_bool) <span class="hljs-comment"># Returns flipped surface.</span> &lt;Surf&gt; = flip(&lt;Surf&gt;, x_bool, y_bool) <span class="hljs-comment"># Returns flipped surface.</span>
</code></pre> </code></pre>
<pre><code class="python language-python hljs"><span class="hljs-keyword">from</span> pygame.draw <span class="hljs-keyword">import</span> line, ... <pre><code class="python language-python hljs"><span class="hljs-keyword">from</span> pygame.draw <span class="hljs-keyword">import</span> line, ...

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