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322 lines
9.6 KiB
322 lines
9.6 KiB
/*
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* grunt-contrib-watch
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* http://gruntjs.com/
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*
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* Copyright (c) 2013 "Cowboy" Ben Alman, contributors
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* Licensed under the MIT license.
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*/
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'use strict';
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var path = require('path');
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var EE = require('events').EventEmitter;
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var util = require('util');
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// Track which targets to run after reload
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var reloadTargets = [];
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module.exports = function(grunt) {
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var TaskRun = require('./taskrun')(grunt);
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var livereload = require('./livereload')(grunt);
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function Runner() {
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EE.call(this);
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// Name of the task
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this.name = 'watch';
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// Options for the runner
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this.options = {};
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// Function to close the task
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this.done = function() {};
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// Targets available to task run
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this._targets = Object.create(null);
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// The queue of task runs
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this._queue = [];
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// Whether we're actively running tasks
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this.running = false;
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// If a nospawn task has ran (and needs the watch to restart)
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this.nospawn = false;
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// Set to true before run() to reload task
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this.reload = false;
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// For re-queuing arguments with the task that originally ran this
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this.nameArgs = [];
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// A list of changed files to feed to task runs for livereload
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this.changedFiles = Object.create(null);
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// Flag to set if interrupt is false and a change happened during a task run
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this.needsAnotherRun = false;
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}
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util.inherits(Runner, EE);
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// Init a task for taskrun
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Runner.prototype.init = function init(name, defaults, done) {
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var self = this;
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self.name = name || grunt.task.current.name || 'watch';
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self.options = grunt.task.current.options(defaults || {}, {
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// The cwd to spawn within
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cwd: process.cwd(),
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// Additional cli args to append when spawning
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cliArgs: grunt.util._.without.apply(null, [[].slice.call(process.argv, 2)].concat(grunt.cli.tasks)),
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});
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self.reload = false;
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self.nameArgs = (grunt.task.current.nameArgs) ? grunt.task.current.nameArgs : self.name;
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// Function to call when closing the task
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self.done = done || grunt.task.current.async();
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// If a default livereload server for all targets
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// Use task level unless target level overrides
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var taskLRConfig = grunt.config([self.name, 'options', 'livereload']);
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if (self.options.target && taskLRConfig) {
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var targetLRConfig = grunt.config([self.name, self.options.target, 'options', 'livereload']);
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if (targetLRConfig) {
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// Dont use task level as target level will be used instead
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taskLRConfig = false;
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}
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}
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if (taskLRConfig) {
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self.livereload = livereload(taskLRConfig);
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}
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if (self.running) {
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// If previously running, complete the last run
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self.complete();
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} else if (reloadTargets.length > 0) {
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// If not previously running but has items in the queue, needs run
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self._queue = reloadTargets;
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reloadTargets = [];
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self.run();
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}
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// Return the targets normalized
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return self._getTargets(self.name);
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};
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// Normalize targets from config
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Runner.prototype._getTargets = function _getTargets(name) {
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var self = this;
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grunt.task.current.requiresConfig(name);
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var config = grunt.config(name);
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var onlyTarget = (self.options.target) ? self.options.target : false;
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var targets = (onlyTarget ? [onlyTarget] : Object.keys(config)).filter(function(key) {
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if (key === 'options') { return false; }
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return typeof config[key] !== 'string' && !Array.isArray(config[key]);
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}).map(function(target) {
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// Fail if any required config properties have been omitted
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grunt.task.current.requiresConfig([name, target, 'files']);
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var cfg = grunt.config([name, target]);
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cfg.name = target;
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cfg.options = grunt.util._.defaults(cfg.options || {}, self.options);
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self.add(cfg);
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return cfg;
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}, self);
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// Allow "basic" non-target format
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if (typeof config.files === 'string' || Array.isArray(config.files)) {
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var cfg = {
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files: config.files,
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tasks: config.tasks,
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name: 'default',
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options: grunt.util._.defaults(config.options || {}, self.options),
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};
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targets.push(cfg);
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self.add(cfg);
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}
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return targets;
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};
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// Run the current queue of task runs
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Runner.prototype.run = grunt.util._.debounce(function run() {
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var self = this;
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if (self._queue.length < 1) {
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self.running = false;
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return;
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}
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// If we should interrupt
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if (self.running === true) {
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var shouldInterrupt = true;
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self._queue.forEach(function(name) {
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var tr = self._targets[name];
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if (tr && tr.options.interrupt !== true) {
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shouldInterrupt = false;
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return false;
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}
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});
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if (shouldInterrupt === true) {
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self.interrupt();
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} else {
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// Dont interrupt the tasks running
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self.needsAnotherRun = true;
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return;
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}
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}
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// If we should reload
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if (self.reload) { return self.reloadTask(); }
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// Trigger that tasks runs have started
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self.emit('start');
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self.running = true;
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// Run each target
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var shouldComplete = true;
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grunt.util.async.forEachSeries(self._queue, function(name, next) {
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var tr = self._targets[name];
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if (!tr) { return next(); }
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if (tr.options.nospawn) { shouldComplete = false; }
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tr.changedFiles = self.changedFiles;
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tr.run(next);
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}, function() {
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if (shouldComplete) {
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self.complete();
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} else {
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grunt.task.mark().run(self.nameArgs);
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self.done();
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}
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});
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}, 250);
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// Queue target names for running
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Runner.prototype.queue = function queue(names) {
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var self = this;
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if (typeof names === 'string') { names = [names]; }
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names.forEach(function(name) {
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if (self._queue.indexOf(name) === -1) {
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self._queue.push(name);
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}
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});
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return self._queue;
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};
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// Push targets onto the queue
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Runner.prototype.add = function add(target) {
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if (!this._targets[target.name || 0]) {
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var tr = new TaskRun(target, this.options);
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// Add livereload to task runs
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// Get directly from config as task level options are merged.
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// We only want a single default LR server and then
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// allow each target to override their own.
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var lrconfig = grunt.config([this.name, target.name || 0, 'options', 'livereload']);
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if (lrconfig) {
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tr.livereload = livereload(lrconfig);
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} else if (this.livereload) {
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tr.livereload = this.livereload;
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}
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return this._targets[tr.name] = tr;
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}
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return false;
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};
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// Do this when queued task runs have completed/scheduled
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Runner.prototype.complete = function complete() {
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var self = this;
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if (self.running === false) { return; }
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self.running = false;
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var time = 0;
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self._queue.forEach(function(name, i) {
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var target = self._targets[name];
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if (!target) { return; }
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if (target.startedAt !== false) {
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time += target.complete();
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if (self.needsAnotherRun !== true) {
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self._queue[i] = null;
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}
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}
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});
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// If it needs another run
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if (self.needsAnotherRun === true) {
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self.needsAnotherRun = false;
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self.run();
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return;
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}
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var elapsed = (time > 0) ? Number(time / 1000) : 0;
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self.changedFiles = Object.create(null);
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self.emit('end', elapsed);
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};
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// Run through completing every target in the queue
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Runner.prototype._completeQueue = function _completeQueue() {
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var self = this;
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self._queue.forEach(function(name) {
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var target = self._targets[name];
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if (!target) { return; }
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target.complete();
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});
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};
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// Interrupt the running tasks
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Runner.prototype.interrupt = function interrupt() {
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var self = this;
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self._completeQueue();
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grunt.task.clearQueue();
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self.emit('interrupt');
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};
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// Attempt to make this task run forever
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Runner.prototype.forever = function forever() {
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var self = this;
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function rerun() {
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// Clear queue and rerun to prevent failing
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self._completeQueue();
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grunt.task.clearQueue();
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grunt.task.run(self.nameArgs);
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self.running = false;
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}
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grunt.warn = grunt.fail.warn = function(e) {
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var message = typeof e === 'string' ? e : e.message;
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grunt.log.writeln(('Warning: ' + message).yellow);
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if (!grunt.option('force')) {
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rerun();
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}
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};
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grunt.fatal = grunt.fail.fatal = function(e) {
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var message = typeof e === 'string' ? e : e.message;
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grunt.log.writeln(('Fatal error: ' + message).red);
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rerun();
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};
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};
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// Clear the require cache for all passed filepaths.
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Runner.prototype.clearRequireCache = function() {
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// If a non-string argument is passed, it's an array of filepaths, otherwise
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// each filepath is passed individually.
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var filepaths = typeof arguments[0] !== 'string' ? arguments[0] : grunt.util.toArray(arguments);
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// For each filepath, clear the require cache, if necessary.
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filepaths.forEach(function(filepath) {
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var abspath = path.resolve(filepath);
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if (require.cache[abspath]) {
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grunt.verbose.write('Clearing require cache for "' + filepath + '" file...').ok();
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delete require.cache[abspath];
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}
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});
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};
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// Reload this watch task, like when a Gruntfile is edited
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Runner.prototype.reloadTask = function() {
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var self = this;
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// Which targets to run after reload
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reloadTargets = self._queue;
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self.emit('reload', reloadTargets);
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// Re-init the watch task config
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grunt.task.init([self.name]);
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// Complete all running tasks
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self._completeQueue();
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// Run the watch task again
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grunt.task.run(self.nameArgs);
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self.done();
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};
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return new Runner();
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};
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