From ea6e507df56b8ccac5b574e3755486d144912dfd Mon Sep 17 00:00:00 2001 From: jlukic Date: Tue, 24 Sep 2013 14:26:57 -0400 Subject: [PATCH] adds new source files from docs Former-commit-id: 326ace1ac0dab84416bb931be0aa38fb325328ae Former-commit-id: 5ac3f71c704957518bc158b7b896a8fa6f855c0e --- .../files/build/semantic.zip.REMOVED.git-id | 1 + node/src/files/spec/elements/button.json | 110 +++++ node/src/files/spec/module.commented.js | 432 ++++++++++++++++++ 3 files changed, 543 insertions(+) create mode 100644 node/src/files/build/semantic.zip.REMOVED.git-id create mode 100644 node/src/files/spec/elements/button.json create mode 100644 node/src/files/spec/module.commented.js diff --git a/node/src/files/build/semantic.zip.REMOVED.git-id b/node/src/files/build/semantic.zip.REMOVED.git-id new file mode 100644 index 000000000..97ad5068e --- /dev/null +++ b/node/src/files/build/semantic.zip.REMOVED.git-id @@ -0,0 +1 @@ +1b3f179e81d410fc551726afd57970e7422a8916 \ No newline at end of file diff --git a/node/src/files/spec/elements/button.json b/node/src/files/spec/elements/button.json new file mode 100644 index 000000000..7a8ba679b --- /dev/null +++ b/node/src/files/spec/elements/button.json @@ -0,0 +1,110 @@ +{ + + // Package Name (Name Type) + "Name" : "Semantic Button", + + // Version # + "Version" : "0.1", + + // Type of element + "Type" : "button", + + // Type of definition + "Definition" : "Element", + + // ID of UI components that must be included + "Dependencies" : [], + + // list of required components in "name type" format + "Coupling" : ["semantic icon", "semantic loader"], + + // List of mutually exclusive types with their koan generators + "Types": { + "Singular": { + "Standard" : ".ui.button", + "Icon" : ".ui.icon.button > i.add.icon", + "Labeled Icon" : ".ui.icon.button > i.add.icon", + "Social" : [ + ".ui.facebook.button > i.facebook.icon", + ".ui.twitter.button > i.twitter.icon" + ] + }, + "Plural": { + "Standard" : ".ui.buttons > .button+.button+.button", + "Icon" : ".ui.buttons > ( (.button > i.icon.user) + (.button > i.icon.heart) + (.button > i.icon.lab))", + "Conditional" : ".ui.buttons > .button+.or+.button", + "Vertical" : ".vertical.ui.buttons > .button+.button+.button" + } + }, + + // Set of states that an element can occupy + "States": { + "Hover" : "hover", + "Down" : "down", + "Active" : "active", + "Loading" : "loading", + "Disabled" : "disabled" + }, + + // Sets of variations of an element + "Variations" : { + "Circular" : "circular", + "Toggle" : "toggle", + "Fluid" : "fluid", + "Size" : [ + "mini", + "tiny", + "small", + "medium", + "large", + "huge", + "massive" + ], + "Color" : [ + "black", + "green", + "red", + "blue", + "green", + "red", + "teal" + ], + "Feedback": [ + "positive", + "negative" + ], + "Attached" : [ + "attached top", + "attached bottom", + "attached left", + "attached right" + ] + }, + + // Used with generators to create example content + "Text": { + ".button" : ["Button", "Follow", "Submit"] + }, + + // Your module may optionally include a text definition of its variations to help clarify their purpose. This may include the definition of types or variations + "Definition": { + "Standard" : "A simple button", + "Icon" : "A button icon is formatted to contain only an icon", + "Labeled Icon" : "A button can have an icon and a label", + "Social" : "A button can be formatted to link to a social website", + + "Hover" : "A button can change to show a user has hovered their mouse", + "Down" : "A button can change when pressed using touch or mouse events", + "Active" : "A button can show it is currently the active user selection", + "Loading" : "A button can show a loading indicator", + "Disabled" : "A button can show it is currently unable to be interacted with", + + "Attached" : "A button can attach to other content", + "Circular" : "A button can be circular", + "Color" : "A button can have different colors", + "Fluid" : "A button can be fluid", + "Ordinality" : "A button can blend into a page", + "Size" : "A button can vary in size", + "Toggle" : "A button can be formatted to toggle on and off" + } +} \ No newline at end of file diff --git a/node/src/files/spec/module.commented.js b/node/src/files/spec/module.commented.js new file mode 100644 index 000000000..c813c0925 --- /dev/null +++ b/node/src/files/spec/module.commented.js @@ -0,0 +1,432 @@ +// # Semantic Modules +// This is a design pattern for creating ui modules in Semantic +// +// Semantic is unique in that all arbitrary data is a setting. Semantic modules also are self documenting, with module.debug calls serving to explain state, and log performance data. +// [Read more about coding conventions](http://semantic-ui.com/guide/javascriptguide.html) +/* + * # Semantic Module 1.0 + * http://github.com/quirkyinc/semantic + * + * + * Copyright 2013 Contributors + * Released under the MIT license + * http://opensource.org/licenses/MIT + * + * Released: April 17 2013 + */ + +;(function ( $, window, document, undefined ) { + +$.fn.example = function(parameters) { + + // ## Group + // Some properties remain constant across all instances of a module. + var + // Store a reference to the module group, this can be useful to refer to other modules inside each module + $allModules = $(this), + + // Extend settings to merge run-time settings with defaults + settings = ( $.isPlainObject(parameters) ) + ? $.extend(true, {}, $.fn.example.settings, parameters) + : $.fn.example.settings, + + // Alias settings object for convenience and performance + namespace = settings.namespace, + error = settings.error, + className = settings.className, + + // You may also find it useful to alias your own settings + text = settings.text, + + // Define namespaces for storing module instance and binding events + eventNamespace = '.' + namespace, + moduleNamespace = 'module-' + namespace, + + // Preserve selector from outside each scope and mark current time for performance tracking + moduleSelector = $allModules.selector || '', + time = new Date().getTime(), + performance = [], + + // Preserve original arguments to determine if a method is being invoked + query = arguments[0], + methodInvoked = (typeof query == 'string'), + queryArguments = [].slice.call(arguments, 1), + invokedResponse + ; + + // ## Singular + // Iterate over all elements to initialize module + $allModules + .each(function() { + var + // Cache selectors using selector settings object for access inside instance of module + $module = $(this), + $text = $module.find(settings.selector.text), + + // Define private variables which can be used to maintain internal state, these cannot be changed from outside the module closure so use conservatively. Default values are set using `a || b` syntax + foo = false, + + // Instance is stored and retreived in namespaced DOM metadata + instance = $module.data(moduleNamespace), + element = this, + + module + ; + + // ## Module Behavior + module = { + + // ### Required + + // #### Initialize + // Initialize attaches events and preserves each instance in html metadata + initialize: function() { + module.debug('Initializing module for', element); + $module + .on('click' + eventNamespace, module.exampleBehavior) + ; + module.instantiate(); + }, + + instantiate: function() { + module.verbose('Storing instance of module'); + // The instance is just a copy of the module definition, we store it in metadata so we can use it outside of scope, but also define it for immediate use + instance = module; + $module + .data(moduleNamespace, instance) + ; + }, + + // #### Destroy + // Removes all events and the instance copy from metadata + destroy: function() { + module.verbose('Destroying previous module for', element); + $module + .removeData(moduleNamespace) + .off(eventNamespace) + ; + }, + + // #### Refresh + // Selectors are cached so we sometimes need to manually refresh the cache + refresh: function() { + module.verbose('Refreshing selector cache for', element); + $module = $(element); + $text = $(this).find(settings.selector.text); + }, + + // ### Custom + // #### By Event + // Sometimes it makes sense to call an event handler by its type if it is dependent on the event to behave properly + event: { + click: function(event) { + module.verbose('Preventing default action'); + if( !$module.hasClass(className.disabled) ) { + module.behavior(); + } + event.preventDefault(); + } + }, + + // #### By Function + // Other times events make more sense for methods to be called by their function if it is ambivalent to how it is invoked + behavior: function() { + module.debug('Changing the text to a new value', text); + if( !module.has.text() ) { + module.set.text( text); + } + }, + + // #### Vocabulary + // Custom methods should be defined with consistent vocabulary some useful terms: "has", "set", "get", "change", "add", "remove" + // + // This makes it easier for new developers to get to know your module without learning your schema + has: { + text: function(state) { + module.verbose('Checking whether text state exists', state); + if( text[state] === undefined ) { + module.error(error.noText); + return false; + } + return true; + } + }, + + set: { + text: function(state) { + module.verbose('Setting text to new state', state); + if( module.has.text(state) ) { + $text + .text( text[state] ) + ; + settings.onChange(); + } + } + }, + + // ### Standard + + // #### Setting + // Module settings can be read or set using this method + // + // Settings can either be specified by modifying the module defaults, by initializing the module with a settings object, or by changing a setting by invoking this method + // `$(.foo').example('setting', 'moduleName');` + setting: function(name, value) { + if(value !== undefined) { + if( $.isPlainObject(name) ) { + $.extend(true, settings, name); + } + else { + settings[name] = value; + } + } + else { + return settings[name]; + } + }, + + // #### Internal + // Module internals can be set or retrieved as well + // `$(.foo').example('internal', 'behavior', function() { // do something });` + internal: function(name, value) { + if(value !== undefined) { + if( $.isPlainObject(name) ) { + $.extend(true, module, name); + } + else { + module[name] = value; + } + } + else { + return module[name]; + } + }, + + // #### Debug + // Debug pushes arguments to the console formatted as a debug statement + debug: function() { + if(settings.debug) { + if(settings.performance) { + module.performance.log(arguments); + } + else { + module.debug = Function.prototype.bind.call(console.info, console, settings.name + ':'); + module.debug.apply(console, arguments); + } + } + }, + + // #### Verbose + // Calling verbose internally allows for additional data to be logged which can assist in debugging + verbose: function() { + if(settings.verbose && settings.debug) { + if(settings.performance) { + module.performance.log(arguments); + } + else { + module.verbose = Function.prototype.bind.call(console.info, console, settings.name + ':'); + module.verbose.apply(console, arguments); + } + } + }, + + // #### Error + // Error allows for the module to report named error messages, it may be useful to modify this to push error messages to the user. Error messages are defined in the modules settings object. + error: function() { + module.error = Function.prototype.bind.call(console.error, console, settings.name + ':'); + module.error.apply(console, arguments); + }, + + // #### Performance + // This is called on each debug statement and logs the time since the last debug statement. + performance: { + log: function(message) { + var + currentTime, + executionTime, + previousTime + ; + if(settings.performance) { + currentTime = new Date().getTime(); + previousTime = time || currentTime; + executionTime = currentTime - previousTime; + time = currentTime; + performance.push({ + 'Element' : element, + 'Name' : message[0], + 'Arguments' : [].slice.call(message, 1) || '', + 'Execution Time' : executionTime + }); + } + clearTimeout(module.performance.timer); + module.performance.timer = setTimeout(module.performance.display, 100); + }, + display: function() { + var + title = settings.name + ':', + totalTime = 0 + ; + time = false; + clearTimeout(module.performance.timer); + $.each(performance, function(index, data) { + totalTime += data['Execution Time']; + }); + title += ' ' + totalTime + 'ms'; + if(moduleSelector) { + title += ' \'' + moduleSelector + '\''; + } + if( (console.group !== undefined || console.table !== undefined) && performance.length > 0) { + console.groupCollapsed(title); + if(console.table) { + console.table(performance); + } + else { + $.each(performance, function(index, data) { + console.log(data['Name'] + ': ' + data['Execution Time']+'ms'); + }); + } + console.groupEnd(); + } + performance = []; + } + }, + + // #### Invoke + // Invoke is used to match internal functions to string lookups. + // `$('.foo').example('invoke', 'set text', 'Foo')` + // Method lookups are lazy, looking for many variations of a search string + // For example 'set active', will look for both `setText : function(){}`, `set: { text: function(){} }` + // Invoke attempts to preserve the 'this' chaining unless a value is returned. + // If multiple values are returned an array of values matching up to the length of the selector is returned + invoke: function(query, passedArguments, context) { + var + maxDepth, + found, + response + ; + passedArguments = passedArguments || queryArguments; + context = element || context; + if(typeof query == 'string' && instance !== undefined) { + query = query.split(/[\. ]/); + maxDepth = query.length - 1; + $.each(query, function(depth, value) { + var camelCaseValue = (depth != maxDepth) + ? value + query[depth + 1].charAt(0).toUpperCase() + query[depth + 1].slice(1) + : query + ; + if( $.isPlainObject( instance[value] ) && (depth != maxDepth) ) { + instance = instance[value]; + } + else if( $.isPlainObject( instance[camelCaseValue] ) && (depth != maxDepth) ) { + instance = instance[camelCaseValue]; + } + else if( instance[value] !== undefined ) { + found = instance[value]; + return false; + } + else if( instance[camelCaseValue] !== undefined ) { + found = instance[camelCaseValue]; + return false; + } + else { + module.error(error.method); + return false; + } + }); + } + if ( $.isFunction( found ) ) { + response = found.apply(context, passedArguments); + } + else if(found !== undefined) { + response = found; + } + if($.isArray(invokedResponse)) { + invokedResponse.push(response); + } + else if(typeof invokedResponse == 'string') { + invokedResponse = [invokedResponse, response]; + } + else if(response !== undefined) { + invokedResponse = response; + } + return found; + } + }; + + // ### Determining Intent + + // This is where the actual action occurs. + // $('.foo').module('set text', 'Ho hum'); + // If you call a module with a string parameter you are most likely trying to invoke a function + if(methodInvoked) { + if(instance === undefined) { + module.initialize(); + } + module.invoke(query); + } + // if no method call is required we simply initialize the plugin, destroying it if it exists already + else { + if(instance !== undefined) { + module.destroy(); + } + module.initialize(); + } + }) + ; + + return (invokedResponse !== undefined) + ? invokedResponse + : this + ; + +}; + +// ## Settings +// It is necessary to include a settings object which specifies the defaults for your module +$.fn.example.settings = { + + // ### Required + // Used in debug statements to refer to the module itself + name : 'Example Module', + + // Whether debug content should be outputted to console + debug : true, + // Whether extra debug content should be outputted + verbose : false, + // Whether to track performance data + performance : false, + // A unique identifier used to namespace events,and preserve the module instance + namespace : 'example', + // ### Optional + + // Selectors used by your module + selector : { + example : '.example' + }, + // Error messages returned by the module + error: { + noText : 'The text you tried to display has not been defined.', + method : 'The method you called is not defined.' + }, + // Class names which your module refers to + className : { + disabled : 'disabled' + }, + // Metadata attributes stored or retrieved by your module. `$('.foo').data('value');` + metadata: { + text: 'text' + }, + // ### Callbacks + // Callbacks are often useful to include in your settings object + onChange : function() {}, + // ### Definition Specific + // You may also want to include settings specific to your module's function + text: { + hover : 'You are hovering me now', + click : 'You clicked on me' + } + +}; + + +})( jQuery, window , document ); \ No newline at end of file