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<!DOCTYPE HTML> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <title>Shape Examples</title> <link rel="stylesheet" href="../src/ui/flat/panel.css" type="text/css" media="screen" /> <link rel="stylesheet" href="../src/ui/flat/button.css" type="text/css" media="screen" /> <link rel="stylesheet" href="../src/ui/flat/menu.css" type="text/css" media="screen" /> <link rel="stylesheet" href="../src/ui/flat/form.css" type="text/css" media="screen" /> <link rel="stylesheet" href="../src/ui/flat/icons.css" type="text/css" media="screen" /> <link rel="stylesheet" href="../src/ui/flat/table.css" type="text/css" media="screen" />
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</head> <body id="example"> <div class="sidr" id="menu"> <ul> <li class="active"><a href="module.html">Introduction</a></li> <li><a>Download</a></li> <li><a href="#">UI</a> <ul> <li><a href="button.html">Button</a></li> <li><a>Text</a></li> <li><a>Headers</a></li> <li><a>Columns</a></li> <li><a>Elements (Grid System)</a></li> <li><a>Tags</a></li> <li><a>Items (Lists of Content)</a></li> <li><a>Panels (Type of Menu)</a></li> <li><a>Forms</a></li> <li><a>Fields</a></li> <li><a>Checkboxes</a></li> <li><a>Icons</a></li> <li><a>Dividers</a></li> </ul> </li> <li><a href="#">UI Modules</a> <ul> <li><a>Accordion</a></li> <li><a>Chat Room</a></li> <li><a>Modal</a></li> <li><a>Nag</a></li> <li><a>Popup</a></li> <li><a>Search</a></li> <li><a>Star Rating</a></li> <li><a>Tabs</a></li> </ul> </li> <li><a href="#">Behavioral Modules</a> <ul> <li><a>API</a></li> <li><a>Animation</a></li> <li><a>Form Validation</a></li> <li><a>Placeholder Text</a></li> <li><a class="shape.html">Shape</a></li> <li><a>State</a></li> </ul> </li> </ul> </div> <div class="ui large fixed transparent black menu"> <div class="container"> <div class="title item"> Behavior Module: Shape </div> <div class="icon previous link item"> <i class="icon left-open"></i> </div> <div class="section dropdown item"> 1 of 5 <div class="menu"> <div class="active item">1. Introduction</div> <div class="item">2. Download</div> <div class="item">3. UI Library</div> <div class="item">4. UI Modules</div> <div class="item">5. Behavioral Modules</div> </div> </div> <div class="icon next link item"> <i class="icon right-open"></i> </div> <div class="right item"> <a class="icon github"></a> </div> </div> </div> <div class="ui huge left attached vertical side buttons"> <div class="ui menu blue button"><i class="icon th-list"></i> Menu</div> </div> <div class="segment"> <div class="container"> <h1>Shape</h1> <p>Shape is a plugin for 3D transitioning elements.</p> </div> </div> <div class="main container"> <div class="ui large vertical pointing panel peek"> <li class="active">Examples</li> <li>Usage</li> <li>Settings</li> </div> <p>Shapes makes creating 3D tweens easier by taking care of the dirty business of calculating translations based on content sizing, which can be a confusing, frustrating task.</p> <p>The module uses 3D transformations which are currently only supported in modern versions of Chrome, Safari, and Firefox.</p> <p>Shapes is written using the semantic module specification. Semantic is a standard pattern for writing Javascript modules which intends to make understanding new code less confusing, and debugging errors less frustrating, by making coding decisions less arbitrary and more semantic. <a href="module.html"> <p>Click here to read more</a> about Semantic spec, and the upcoming library.</p>
<h2>Examples</h2>
<h3>Standard</h3> <div class="demo square shape module"> <div class="shape"> <div class="active jira side"> <img src="images/shape/jira.png"> </div> <div class="heroku side"> <img src="images/shape/heroku.png"> </div> <div class="quirky side"> <img src="images/shape/quirky.png"> </div> </div> </div>
<h3>Shape</h3> <div class="ui shape buttons"> <div class="active ui button" data-shape="square">Square</div> <div class="ui button" data-shape="rectangle">Rectangle</div> <div class="ui button" data-shape="irregular">Irregular</div> </div>
<h3>Flip</h3> <div class="ui direction buttons"> <div class="ui button" data-animation="flip" data-direction="left">Left</div> <div class="ui button" data-animation="flip" data-direction="right">Right</div> <div class="ui button" data-animation="flip" data-direction="up">Up</div> <div class="ui button" data-animation="flip" data-direction="down">Down</div> <div class="ui button" data-animation="flip" data-direction="over">Over</div> </div>
<h2>Usage</h2>
<p>The plugin must be initialized once before methods can be accessed</p> <div class="code">$('.shape') .shape() ;</div>
<p>Transitions automatically assume next side is the next sibling (or first if last element)</p> <div class="code">$('.shape') .shape('flip.up') ;</div>
<p>To manually set the next side to appear use a selector or jQuery object</p> <div class="code">$('.shape') .shape('set.nextSide', '.second') .shape('flip.up') ;</div>
<p>Any internal method can be invoked programmatically</p> <div class="code">$('.shape') .shape('repaint') ;</div>
<h2>Settings</h2> <h3>Changing Settings</h3> <ol> <li>A settings object can be passed in when initializing the plugin <br> <div class="code">$('.foo').shape({ moduleName: 'Godzilla'});</div> </li> <li>Default settings for the module can be overridden by modifying $.fn.shape.settings. <br><div class="code">$.fn.shape.settings.moduleName = 'Godzilla';</div> </li> <li>Settings can be changed after a module is initialized by calling the 'settings' method on the module with either a settings object or a name, value pair. <br><div class="code">$('.foo').shape('setting', 'moduleName', 'Godzilla');</div> </li> </ol> <h3>Reading Settings</h3> <p>Settings can also be read programmatically: <div class="code">$('.foo').shape('setting', 'moduleName');</div> <h3>Defaults</h3> <table class="ui grid settings table"> <thead> <th>Setting</th> <th>Default</th> <th>Description</th> </thead> <tbody> <tr> <td>useCSS</td> <td>True</td> <td>Not currently supported. Will allow for use of javascript requestAnimationFrame transitions instead of css3 transitions.</td> </tr> <tr> <td>duration</td> <td>1000ms</td> <td>Duration of animation (javascript only). To modify animation duration for css simply modify the css property transition-duration.</td> </tr> <tr> <td>easing</td> <td>easeInOutQuad</td> <td>Easing equation for animation (javascript only). To modify the easing for css simply modify the css property transition-easing</td> </tr> <tr> <td>selector</td> <td> <div class="code" data-type="css">{ shape : '.shape', side : '.side' }</div> </td> <td>Object containing selectors used by module.</td> </tr> <tr> <td>className</td> <td> <div class="code">{ css : 'css', animating : 'animating', hidden : 'hidden', active : 'active' }</div> </td> <td>Object containing class names used by module.</td> </tr> <tr class="emphasis"> <td colspan="3">Callbacks</td> </tr> <tr> <td>beforeChange</td> <td>None</td> <td>Callback before side is changed. This context is the new side.</td> </tr> <tr> <td>onChange</td> <td>None</td> <td>Callback after side is changed. This context is new side.</td> </tr> <tr class="emphasis"> <td colspan="3">Standard</td> </tr> <tr> <td>moduleName</td> <td>Shape</td> <td>Name used in debug logs</td> </tr> <tr> <td>debug</td> <td>True</td> <td>Provides standard debug output to console</td> </tr> <tr> <td>performance</td> <td>False</td> <td>Provides standard debug output to console</td> </tr> <tr> <td>verbose</td> <td>False</td> <td>Provides ancillary debug output to console</td> </tr> <tr> <td>namespace</td> <td>shape</td> <td>Event namespace. Makes sure module teardown does not effect other events attached to an element.</td> </tr> <tr> <td>errors</td> <td colspan="2"> <div class="code">{ side : 'You tried to switch to a side that does not exist.', method : 'The method you called is not defined' }</div> </td> </tr> </tbody> </table>
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