2.1 KiB
Using Custom Images while Packaging
Note: if you're new to packaging Gooey, checkout the main Packaging Guide first!
Gooey comes with a set of six default icons. These can be overridden with your own custom images/icons by telling Gooey to search additional directories when initializing. This is done via the image_dir
argument to the Gooey
decorator.
@Gooey(program_name='Custom icon demo', image_dir='/path/to/images')
def main():
# rest of program
While this works for regular executions, a little additional work is required to make sure that your images will actually be available when running as a stand alone executable.
To make your custom images available after packaging, you have to do two things.
Step 1: wrap the path to your image directory in the local_resource_path()
function provided by Gooey. When PyInstaller runs your application, it decompresses all the contents to a random temp directory. This function will handle the logic of resolving that directory and fetching your resources from it.
from gooey import Gooey, local_resource_path
@Gooey(image_dir=local_resource_path('relative/path/to/images'))
def main():
...
Step 2: Update build.spec
to include the image directory during bundling. This is done by giving the path to your Images as a Tree object to Pyinstaller's EXE
section.
# -*- mode: python ; coding: utf-8 -*-
import os
...
# LOOK AT ME! I AM A TREE OBJECT
image_overrides = Tree('path/to/images', prefix='path/to/images')
...
exe = EXE(pyz,
a.scripts,
a.binaries,
a.zipfiles,
a.datas,
options,
image_overrides, # <-- NEW
name='APPNAME',
debug=False,
strip=None,
upx=True,
console=False,
icon=os.path.join(gooey_root, 'images', 'program_icon.ico'))
And then build via PyInstaller as usual.
pyinstaller -F --windowed build.spec
PyInstaller will now include your images in its bundle.