Gooey picked up some cool new widget types thanks to awesome contributions from @NathanRichard and @conradhilley.
The rest of this release was focused on bug fixes and quality improvements.
The state of Gooey's test suite and internal code is... bad. Regressions have been an ongoing problem throughout Gooey's releases because of this. Gooey was a hobby experiment that exploded in popularity. It grew organically and frantically since the repo was first made public almost 6 years ago. It always lived as a fun little hobby project in my mind, and quality wasn't at the forefront of my thinking. This has changed over the last few years as Gooey's popularity and usage grew. There's now immense pressure involved in each release. Breaking consumers on a minor version bump feels _terrible_.
The rest of this release was focused on bug fixes and quality improvements. My commitment is to having Gooey be a stable, reliable project. This has required slowly shedding it's fast and loose hobby project past. Test coverage more than doubled between 1.0.3 and 1.0.4 and several bugs were fixed along the way as a result of this. The next few releases of Gooey will be similarly focused on bringing its codebase up to snuff so that wider changes can be made without introducing unexpected regressions.