Gooey is attached to your code via a simple decorator on your `main` method.
Gooey is attached to your code via a simple decorator on whichever method has your `argparse` code (usually `main`).
from gooey import Gooey
@ -90,23 +90,30 @@ Different styling and functionality can be configured by passing arguments into
# options
@Gooey(advanced=Boolean, # toggle whether to show advanced config or not
language=language_string, # Translations configurable via json
config=Boolean, # skip config screens all together
program_name='name', # Defaults to script name
program_description # Defaults to ArgParse Description
)
show_config=True, # skip config screens all together
program_name='name', # Defaults to script name
program_description, # Defaults to ArgParse Description
default_size=(610, 530), # starting size of the GUI
required_cols=1, # number of columns in the "Required" section
optional_cols=2, # number of columbs in the "Optional" section
dump_build_config=False) # Dump the JSON Gooey uses to configure itself
)
def main():
# rest of app
parser = ArgumentParser(...)
# rest of code
See: [How does it Work](#how-does-it-work) section for details on each option.
Gooey will do its best to choose sensible widget defaults to display in the GUI. However, if more fine tuning is desired, you can use the drop-in replacement `GooeyParser` in place of `ArgumentParser`. This lets you control which widget displays in the GUI. See: [GooeyParser](#gooeyparser)
@ -127,10 +134,11 @@ If you're building utilities for yourself, other programmers, or something which
How does it work?
------------------
Gooey is attached to your code via a simple decorator on your `main` method.
Gooey is attached to your code via a simple decorator on whichever method has your `argparse` declarations.
@Gooey<---allittakes!:)
def main():
@Gooey
def my_run_func():
parser = ArgumentParser(...)
# rest of code
At run-time, it parses your Python script for all references to `ArgumentParser`. (The older `optparse` is currently not supported.) These references are then extracted, assigned a `component type` based on the `'action'` they provide, and finally used to assemble the GUI.