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fixes weird bug in RadioGroup where child interactions could cause radiobuttons to lose their selection

pull/589/head
Chris 4 years ago
parent
commit
29e8fc0270
1 changed files with 12 additions and 2 deletions
  1. 14
      gooey/gui/components/widgets/radio_group.py

14
gooey/gui/components/widgets/radio_group.py

@ -103,13 +103,23 @@ class RadioGroup(BaseWidget):
Conditionally disabled/enables form fields based on the current
section in the radio group
"""
for button, widget in zip(self.radioButtons, self.widgets):
# for reasons I have been completely unable to figure out
# or understand, IFF you've interacted with one of the radio Buttons's
# child components, then the act of disabling that component will
# reset the state of the radioButtons thus causing it to forget
# what should be selected. So, that is why we're collected the initial
# state of all the buttons and resetting each button's state as we go.
# it's wonky as hell
states = [x.GetValue() for x in self.radioButtons]
for button, selected, widget in zip(self.radioButtons, states, self.widgets):
if isinstance(widget, CheckBox):
widget.hideInput()
if not button.GetValue(): # not checked
if not selected: # not checked
widget.Disable()
else:
widget.Enable()
button.SetValue(selected)
def handleImplicitCheck(self):
"""

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